WIldfire Control
Wildfire is one of those cards that if you get it into the right deck, it can be a huge game changer. At times, it reminds me of balance in where it can wipe out an army and strip away some lands while leaving artifacts and planeswalkers untouched and any card that can be compared to balance is probably alright. If you are for some reason unfamiliar with balance in cube, read this article.
There is no doubt that Wildfire is an awesome build around card, much like balance, but I usually don’t draft it unless my deck already facilitates [mtg_card]WIldfire[/mtg_card]-ing. After all, you need artifact mana, planeswalkers, and a heavy commitment into red for the sorcery to work out. Fortunately, when I got wildfire in the later rounds of this three man Winston draft, I was already sitting on two titans, two moxen, and two planeswalkers. At THAT point, Wildfire was an NBA Jam On-fire-windmill-slam from half court.
BOOM SHAKKA LAKKA
Decklist
- [mtg_card]Mox Pearl[/mtg_card]
- [mtg_card]Mox Ruby[/mtg_card]
- [mtg_card]Vampiric Tutor[/mtg_card]
- [mtg_card]Ancestral Recall[/mtg_card]
- [mtg_card]Brainstorm[/mtg_card]
- [mtg_card]Lightning Bolt[/mtg_card]
- [mtg_card]Swords to Plowshares[/mtg_card]
- [mtg_card]Pyroclasm[/mtg_card]
- [mtg_card]Incinerate[/mtg_card]
- [mtg_card]Lightning Helix[/mtg_card]
- [mtg_card]Animate Dead[/mtg_card]
- [mtg_card]Spellskite[/mtg_card]
- [mtg_card]Arc Lightning[/mtg_card]
- [mtg_card]Lingering Souls[/mtg_card]
- [mtg_card]Stupor[/mtg_card]
- [mtg_card]Crystal Shard[/mtg_card]
- [mtg_card]Gifts Ungiven[/mtg_card]
- [mtg_card]Tezzeret, Agent of Bolas[/mtg_card]
- [mtg_card]Ajani Vengeant[/mtg_card]
- [mtg_card]Treachery[/mtg_card]
- [mtg_card]Precursor Golem[/mtg_card]
- [mtg_card]Wildfire[/mtg_card]
- [mtg_card]Inferno Titan[/mtg_card]
- [mtg_card]Grave Titan[/mtg_card]
This decklist could have done without the Crystal Shard, Stupor, and Precursor Golem, and gone with [mtg_card]Necromancy[/mtg_card], Riftwing Cloudskate, and a mana stone. Obviously it would have wanted more planeswalkers because why not, right? Nevertheless, [mtg_card]Ajani Vengeant[/mtg_card] and [mtg_card]Tezzeret, Agent of Bolas[/mtg_card] did the job well and were just the amount of power I like to have in my four drops.
Yeah, these two were in my first four picks. Kinda crazy that I took them both, but that’s how I roll. Fixing, here I come!
The other four drop that I had was Gifts Ungiven. I like gifts a lot because it’s a flexible card. It puts you into a position where you can play almost a mini game with you opponent. You struggle with what to give them for choices and they struggle to figure out what you’re actually doing. It’s fun.
It’s also fun in reanimator, to have the ability to only search for two cards, forcing them into the graveyard and going to town. But I only ran an animate dead so, in a way, Gifts + [mtg_card]Animate Dead[/mtg_card] is just 4UB Natural order- which isn’t horrible but it isn’t the greatest either.
This interaction can be really bad card disadvantage, as you will be burning two cards to get a dude into play on turn five when you should be casting fatties around turn five anyway, and for those reasons should be avoided unless you’re playing a lot of reanimation spells and are forcing two creatures into the grave.
The Burn Package in this deck kicked off with [mtg_card]lightning bolt[/mtg_card] into [mtg_card]Incinerate[/mtg_card], [mtg_card]Lightning Helix[/mtg_card], [mtg_card]Arc Lightning[/mtg_card], and a boardsweeper in Pyroclasm. This all deals with removing the smaller, early threats while the lingering souls tokens run interference.
Once the coast is clear, it s time to drop some planeswalkers and titans. Brainstorm and Ancestral Recall keep us digging for removal to protect the planeswalkers – an area where [mtg_card]spellskite[/mtg_card] does some leg work too. Then finally, when the hands are running low, they drop their bomb and you Treachery it away – thanks for coming out..