This pack is fairly powerful. It’s one of those openers that everyone seems to love. The top options in my book are the colorless ones. Of the colorless cards, I consider [mtg_card]Umezawa’s Jitte[/mtg_card] and [mtg_card]Mana Crypt[/mtg_card] to be the most powerful. The other colorless cards in the pack are also very good, though. I consider [mtg_card]dismember[/mtg_card] colorless in my cube and for that reason, I’m comfortable saying that it is the third most powerful colorless card in the pack. [mtg_card]Precursor Golem[/mtg_card] is a card that I used to value much lower than I do now. Before, I thought of it as a blowout when my Precursor Golem got [mtg_card]doom blade[/mtg_card]d. Now, I just see it for what it is – 9 power accross three creatures for five colorless mana. If it eats a [mtg_card]lightning bolt[/mtg_card], so be it, its just a 1 for 1. Although, there are opportunities for getting blown out because of it – like, say, if your opponent casts [mtg_card]Recoil[/mtg_card] targeting your [mtg_card]Precursor Golem[/mtg_card]. [mtg_card]Ankh of Mishra[/mtg_card] is sick in any aggro list, and highly under rated, but I tend to find that committing to aggro on your first pick is a mistake. The lands in the pack are fine, colorless, options, though there are at least three other colorless options that should be taken over lands P1P1.
The colored cards in this pack, unfortunately, just don’t stack up to the power of cards like Jitte and Mana Crypt. [mtg_card]Domri Rade[/mtg_card] is pretty ill, but committing to gruul on your first pick is gahr-bajje. [mtg_card]Searing Blaze[/mtg_card] is a great card, but come on now…
The picks I find most defensible in this pack are Jitte and Crypt. Of the two, today, I am going with Jitte. The only thing you have to do to make this card good is to play creatures. Crypt is nuts, but plays a riskier game than Jitte.
We’re trying something new today. Instead of telling you what I think about this pack, were going to do something unthinkable – practice democracy! So let’s see what you like out of this pack. I’ll go first and take … Continue reading →
Following up Sam’s great article on Mono Red Aggro, I managed to draft a deck that plays mountains! It doesn’t happen often (for no good reason), but when I do get a chance to draft a red based deck … Continue reading →
Before we dive in, I want to tell you that Esper is probably my favorite color combination to play. The three colors can create a stellar control deck and grind out miraculous wins. But a deck is only powerful if … Continue reading →
WIldfire Control Wildfire is one of those cards that if you get it into the right deck, it can be a huge game changer. At times, it reminds me of balance in where it can wipe out an army … Continue reading →
Five color decks are tough to execute correctly, and with a base of GW, they’re almost a guaranteed hunk of crap. I would have loved to have played GW splashing blue for time walk, but got stuck with a … Continue reading →
For reference, the cube used for this draft was Cuttups Cube 1-4 Drops 5-X with Sideboard Lands UR Control is a deck that gets forgotten a lot of the time. It’s not a bad archetype; red offers great removal and … Continue reading →